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Author Topic: Google Launches 3D Driver Project For Chrome  (Read 469 times)

Offline sam

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Google Launches 3D Driver Project For Chrome
« on: March 20, 2010, 18:43 »
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Google has launched a new project for Chrome that will let the browser run a wider range of 3D graphics content without downloading additional drivers. The open-source project, called ANGLE (Almost Native Graphics Layer Engine), seeks to let Chromium run WebGL content on Windows computers, wrote product manager Henry Bridge on the Chromium blog. WebGL is still-developing a cross-platform Web standard for accessing low-level 3D graphics hardware based on the OpenGL ES 2.0 API (application programming interface) that can be implemented directly in a browser without a plugin. 'ANGLE will allow Windows users to run WebGL content without having to find and install new drivers for their system,' Bridge wrote. Because ANGLE aims to use most of the OpenGL ES 2.0 API, it may help developers working on mobile and embedded devices, Bridge wrote. 'ANGLE should make it simpler to prototype these applications on Windows and also gives developers new options for deploying production versions of their code to the desktop

http://tech.slashdot.org/story/10/03/20/0335255/Google-Launches-3D-Driver-Project-For-Chrome
- sam | @starrydude --


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